API Documentation
Websockets ¶
Some of the functionality of the API is also exposed using Websockets to allow real time communication with the clients.
Incoming events
Description | Event Name | Argument 1 | Argument 2 | Notes |
---|---|---|---|---|
User started typing a message | User.Typing | user_id |
room_id |
|
User stopped typing a message | User.TypingEnded | user_id |
room_id |
|
A message is sent to the room | Message.Sent | Room object | message object |
|
List of online users | Users.States | Array of {user_id, state} |
This event is sent only once after you authenticate your socket | |
A User has come online | User.State | user_id |
You will receive N events for each user where N is the number of shared rooms you have with this user | |
A Notification has arrived | Notification | Notification object | If you are online using websockets, you will not receive push notifications. Instead you will get the notification event on websockets. | |
A user has joined the room | Room.UserJoined | User object | ||
A user has acknowledged all notifications in the room | Room.Acknowledged | Room id |
state
in the above refers to user statuses which could be Online
, Offline
or Background
.
Actions
Description | Event Name | Argument 1 | Argument 2 |
---|---|---|---|
Authenticate | Authenticate | access_token | |
Let others know that user started typing | User.Typing | room_id | |
Let others know that user stopped typing | User.TypingEnded | room_id | |
Send a message to a room | Message.Send | room_id | message object |
Acknowledge all notifications in a room | Room.Acknowledge | room_id |